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Mysterium

In this asymmetric cooperative game, one player adopts the role of the ghost and others play as psychics. All players share the same goal of shedding light on the strange circumstances surrounding the ghost's death and laying his spirit to rest at last. Unable to speak, the ghost attempts to communicate by sending visions to the gathered psychics, who will be able to reconstruct the events of the fateful evening by correctly interpreting these thereal messages. Cooperation and inspired guesswork will facilitate their task of unmasking the culprit.

Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.

After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points.

If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit.

But time is short! The team has only seven hours in which to contact the ghost and solve this enduring mystery ...

Step inside, be seated, and let your intuition guide you!


Contents:
6 Intuition Tokens
6 Sleeves
6 Clairvoyance Level Markers
36 Clairvoyance Tokens
1 Clock Board
4 Progress Boards
18 Character Psychic Cards
18 Location Psychic Cards
18 Object Psychic Cards
1 Game Screen
1 Sand Timer
18 Character Ghost Cards
18 Location Ghost Cards
18 Object Ghost Cards
6 Ghost Tokens
84 Vision Cards
6 Culprit Tokens
3 Crow Markers
1 Clairvoyance Track
Rulebook


Ages: 10+
Players: 2-7
Game Length: 30-45 minutes

(BG-787551662924)

SKU BG-787551662924
Shipping Weight 1.5000kg
Shipping Width 28.000m
Shipping Height 28.000m
Shipping Length 8.000m

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